The summer season introduces a new progression system for Vainglory (Android e iOS). Focused on fun for all players, including something new to collect (Sunlight) and a daily Summer Chest filled with rewards. In addition to season-exclusive skins, card events, a summer map for Halcyon Fold, new quests, new in-game items (yes!!) and a new support hero ready to make a big impact. This amazing summer party will start in Update 1.19. Don't miss out on the fun!
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INTRODUCING THE FIRST NEWS: KRUL SUMMER PARTY!
The first skin to join the fun will be Krul Summer Party, it will arrive in the game on June 24th. You will be able to unlock this season skin with ICE or by collecting special Summer Krul cards from the spoils of war, chests, special ICE crate and summer events. Summer Party Mystery Skins will be revealed and released in future updates. Learn more about the summer's special card events and all the details on seasonal skins below.
RECEIVE HUGE REWARDS ALL SUMMER
No matter how you play, the summer will dole out better and better prizes as you progress. In Update 1.19, you will find a new tab called SEASON within your player profile. There, you'll find new Summer Chests filled with amazing surprises that you can open every day. In addition, this chest will also level up, just like you, containing better and better prizes. This is just the beginning. You will be able to gather Solar Light to improve your rewards and get Extra Sunlight when using skins in matches. Be sure to read the entire content!
SUMMER GAME CHANGES: INTRODUCING NEW ITEMS AND ENVIRONMENTAL GOLD
Starting with the summer season, you'll have a lot more freedom and variety in building builds. The reason for this is the addition of new items and the overhaul of builds; supports no longer need to purchase the Ironguard Contract as their first item. The Ironguard mechanic is now “always on”, without having to buy anything from the Shop. In addition, we changed the range of gold and experience and the gold obtained per second. We really recommend that you read the summer changes as they will affect all your matches!
SUMMER SEASON HALCYON FOLD MAP
NEW SUPPORT: LYRA
Lyra uses her healing and protection magic to turn enemies' positions into zones of power for her allies. Utilities and defense items enhance Lyra's role as a healer, while crystal items make her a formidable but fragile mage.
LYRA EARLY ACCESS PERIOD
Lyra can only be unlocked by ICE for the first 7 days. After that you can unlock Lyra with ICE or Glory.
PRINCIPLE ARCANUM (HEROIC BONUS)
Lyra's attacks are arcane missiles, they deal crystal damage. If she remains in position after launching an attack, she automatically channels and launches an even more powerful arcane missile, this missile will deal additional crystal damage and apply a brief slow to the target. Each channeled missile consumes energy, but Lyra can continue to launch them even if she runs out of energy.
IMPERIAL SIGIL (A)
Lyra creates a seal at the target location and reveals nearby enemies. As long as the seal remains active, it will heal nearby allied heroes and damage nearby enemy heroes. Lyra can reactivate this ability at any time to detonate the seal, dealing powerful damage to nearby enemies while granting a burst of healing and a moderate movement speed boost to nearby allies.
BRIGHT BULWARK (B)
After a brief delay, Lyra launches a pulse of magical energy, dealing damage and applying a gradually decreasing delay to surrounding enemies. The affected area becomes a fenced-in protection zone that deals the same damage and slows enemies that try to cross the boundary. Enemies within the zone are trapped, they can move normally, but cannot activate movement abilities.
ARCANE PASSAGE (C)
Lyra teleports to the target area, leaving portals at the beginning and end of the teleport. Portals last for a few seconds, allowing allies and enemies to move freely through them in both directions. Heroes must wait several seconds before re-entering the portal. This cooldown also applies to enemies when Lyra hits them with the initial pulse of Bright Bulwark's ability.
LEARNING ABOUT LYRA
Learn all about Lyra's abilities, as well as the best team compositions to go with her and how to beat her if you find her in the Fold.
Find new skins at the Vainglory Market every Friday.
JUNE 24st
KRUL SUMMER PARTY
JULY 1st
KESTREL SILVESTRE LEVEL I
JULY 8
REIM NORTH WIND LEVEL I
JULY 15
RONE FURIOSA LEVEL II
Keep an eye on the Game News section for official skin stories, developer interviews, and new skins revealed in-game.
NEW ART FOR HEROES
Some of our heroes will receive special attention this summer. Keep an eye on Vainglory's Market for new hero arts.
NEW COMMUNITY QUESTIONS AND IDEAS
The summer season brings new quest types and an incredible number of additional quests to Vainglory. In addition, we will start accepting suggestions for new quests and pick some that will be turned into real quests in the next update!
NEW QUESTION TYPES
- Collect gold from the Gold Mine
- get assists
- Die less than 5 times and win
- Use Glory's Advantage
- earn gold
- ???? (We'll let you figure this one out. You'll know when you find it.)
HERO QUEST
Heroes now have more quests:
- Play any game mode with [Specific Hero]
- Eliminate enemy heroes with [Specific Hero]
- Earn gold with [specific hero]
- Also: Lance now has quests like most heroes. (Sorry, Petal!)
DAILY ACHIEVEMENTS AND QUESTIONS
- New daily quest: Play any PvP mode
- Nova quest de conquest: Win 3 public matches in 2 days
QUESTION TIMER
- The new timers will tell you exactly how long it takes for the new queue quest to appear.
EXPANDED 'PRACTICE' MENU
Now also includes:
- COOP vs Bots: Battle Royale – Play with other players against bots in lane-only matches.
- COOP vs Bots: Default – Play with other players against bots on the full Halcyon Fold map.
CONNECTION PING INDICATOR
Every now and then, a local internet issue can result in a frustrating gaming experience. This new ping indicator will allow you to get a better idea of the quality of the incoming connection from your router and ISP. Note: although this indicator provides general information about the connection, it is not able to predict local ping spikes.
STANDARDIZATION OF THE PRICE OF HEROES
The following heroes received increased ICE and Glory value in Update 1.19: Koshka, Petal, Catherine, and Glaive. With this change, these heroes will be able to be included in future promotions, events and special packs, something that couldn't be done before.
NEW ITEMS IN SUMMER 1.19 UPDATE
The other big reason for more flexibility in builds is the greater variety of items!
NEW CONTRACTS
With the introduction of Environmental Gold, the Ironguard Contract is no longer an essential item for any and all support builds. Instead, some other options have been introduced in-game in the OTHER section of the Store. They can grant you considerable power early on in the game, or if you feel the need for a power boost at any time during the game, and for a fair price, you can buy these fantastic Contracts. However, keep in mind that none of these bounties can be upgraded into another item, but they can be sold for half price.
IRONGUARD CONTRACT
Ironguard is now specifically geared towards allowing a slightly more confrontational exit from the jungle and keeping the jungle duo more health in case of invasions. Despite no longer being a necessity, Ironguard is still an excellent first-time purchase.
- Passive: When a nearby hero kills a jungle monster, both of you will be healed in 75 of health
Alcance: 14 meters - Value: 300 gold
PROTECTOR CONTRACT
A slightly more defensive start, the Protector Contract lets you protect your teammates as long as you're close enough to do so. This is a great buy if you're expecting heavy attacks from the enemy team or planning to fight early in the game.
- Activate: Grants a health barrier of 120 to the nearest allied hero during 2 seconds. recharge of 5seconds. Maximum of 2 loads, 20 seconds per charge.
Alcance: 8 meters. - Value: 300 gold
DRAGONBLOOD CONTRACT
The Dragonblood Contract allows you to be more aggressive at the beginning of the game and allows you to dominate the game from the beginning, however, this initial advantage decays very quickly. Having a reasonably long cooldown and fixed damage is a great tool for calculated ambushes and strong early game offense, but it's also a great item to sell around mid-game.
- Activate: After a short delay, nearby enemies are marked for 3 seconds. An ally's next basic attack will consume the mark, slowing the enemy by 30% during 2 seconds and provoking 75bonus crystal damage. 15 seconds recharge, 2 non-maximum loads, 40 seconds per charge.
Alcance: 4 meters. - Value: 300 gold
NEW UTILITIES AND TOUCH-UPS
STORMGUARD BANNER
Stormguard Banner received some modifications. We want it to be a strong choice for heroes who have weak abilities to take out waves of minions or clear the jungle, and for teams that intend to control objectives rather than constantly confronting enemies. However, this item comes with the inconvenience of having to sacrifice a considerable amount of combat power.
- Passive: After using an ability, your next 3 basic attacks, within the next 6 seconds, will trigger a bonus of 75 real damage against non-heroes or 20 against heroes. Can be renewed once every 6 seconds.
- +2.5 power recharge
- +150 power
- Energy Battery (300) + formula (800) = 1100
STORMCROWN
An improved version of the new Stormguard Banner. Deals considerable but not excessive damage to heroes. It's fantastic for destroying objectives quickly.
- Passive: After using an ability, your next 4 basic attacks, within the next 6 seconds, will trigger a bonus of 140 real damage against non-heroes or 35against heroes. Can be renewed once every 6 seconds.
- + 30 % reload speed
- +5 power recharge
- +200 power
- +150 of health
- Stormguard Banner (1100) + Chronograph (800) + formula (300) = 2200
JOURNEY BOOTS
Running super fast is a lot of fun. Running super fast, several times, is even better.
- Passive movement speed increased from 0.5 to 0.6
- Recharge time went up from 30 to 60
- Passive: Dealing damage to enemies instantly adjusts the cooldown to 12seconds if above that.
- Armor, shield and health regen have been removed
- reduced health of 300 to 250
WAR TREADS (WARHORN IS NOW A TYPE OF BOOT)
These new boots have replaced the Warhorn as a mobility item option for the team. If you're ever in a situation where you need to get in quickly with your team or get out of a fight really fast, War Treads is the perfect buy.
- Activate: Nearby allies run for 2 seconds (60 seconds recharge).
- Passive: +0.4 of movement speed
- Passivo: Travel Boots
- +500 of health
- Stormguard passive removed
- Travel Boots (1000) + Dragonheart (650) + formula (850) = 2500
HALCYON CHARGERS
A powerful new option to hunt down your enemies or evade a chase. Halcyon Charges will help you run towards danger or escape it. Choose this over Journey Boots when prioritizing skill usage over reload speed.
- Activate: Run during 3 seconds (50 seconds recharge).
- Passive: +0.5 of movement speed
- Passivo: Travel Boots
- +200 of health
- + 15 % reload speed
- +4 power recharge
- +250 power
- Travel Boots (1000) + Void Battery (700) + formula (600) = 2300
FLARE GUN
Offers an early game view option. Choose the Flare Gun if you're planning on tracking your enemies constantly.
- Activate: Cast Flare at target location. (18 seconds recharge).
- +250 of health
- Oakheart (300) + formula (300) = 600
Contraption
No longer built from Stormguard Banner, Contraption now recharges slightly faster and offers greater defensive power.
- Recharge time went up from 3 to 5 seconds (18 seconds per charge)
- +350 of health
- + 35 % reload speed
- +3 power recharge
- Removed health regeneration
- Stormguard passive removed
- New formula: Flare Gun (600) + Chronograph (800) + formula (700) = 2100
OTHER
- Kraken is no longer affected by positive effects of any kind. Eg: Warhorn's speed boost and Adagio's Gift of Fire.
- Players will not be able to step on the area that the Jungle Shop occupies.
- The jungle shop's touch area has been reduced to prevent accidental purchases during clashes.
- Flares are no longer visible globally, but the bush will not hide them if there is sight of that area.
CHANGES IN ITEM ATTRIBUTES
SHIVERSTEEL
- Effect time (in seconds) changed from 6 to 4 for ranged heroes (melee has not been changed)
- Delay duration (in seconds) reduced from 2.0 (melee) and 0.6 (long range)to 1.2
- Reduced recharge time from 20 to 18 seconds
TRAVEL BOOTS
- Reduced passive movement speed from 0.45 to 0.4
- Reduced health bonus from 200 to 100
- Does not grant health regeneration
VOID BATTERY
- Reduced energy recharge per second from 5 to 4
- Reduced formula value from 450 to 400
CHRONOGRAPH
- Energy recharge per second has gone up from 2.4 to 2.5
CLOCKWORK
- Energy recharge per second has gone up from 7.4 to 7.5
- Reduced formula value from 400 to 350
EVE OF HARVEST
- Formula value rose from 800 to 850
AFTERSHOCK
- Energy recharge per second has gone up from 2.4 to 2.5
FLARE
- Previous name: Flare Gun
SCISSORS
FAN THE FLAMES
“Skaarf was doing a lot of hidden damage with Fan the Flames, so we made adjustments to make the source of the damage clearer.” —Zeken
- Skaarf's fire-based abilities burn targets for 5 damage per second for 4 seconds. Basic attacks refresh the burn and instantly taunt 3% (+2% of crystal power) of the target's maximum health as bonus crystal damage.
- This damage can be critical and deal double damage.
- Causes reduced damage to Kraken and structures.
SPITFIRE
- damage rose from 75-120-165-210-300 to 75-125-175-225-325
- Damage to minions has increased from 75-120-165-210-300 to 75-125-175-225-325
GOOP
- damage rose from 50-80-110-140-200 to 80-120-160-200-240
- Damage per second has increased from 25-40-55-70-100 + 100% CP to 40-60-80-100-120 + 140% CP
- delay rose from 55% to 60%
- Delay while in flames rose from 30% to 40%
DRAGON BREATH
- Fixed a bug where Skaarf's items would be silenced while he was casting fire
- Fixed a bug where Skaarf would receive 50 of armor and shield inconspicuously while casting fire
- Health boost rose from 150-225-300 to 150-250-350
SKYE
FORWARD BARRAGE
- changed duration of 2 seconds (plus crystal fee) to always 3 seconds
- Damage to targets reduced from 60% to 40%
- Reduced damage from 160-200-240-280-360 per second to 120-160-200-240-320
DEATH FROM ABOVE
- Damage to targets reduced from 60% to 40%
SLOWLY
“Adagio was a little too powerful when joining forces with allies with high attack speed.” —Zeken
AGENT OF WRATH
- Reinforce only the next ones 4-4-4-4-6 ataques básicos.
VERSE OF JUDGEMENT
- Changed damage from 450-750-1050 + 140% CP to 500-900-1300 + 100% CP
CURL
“Without being able to use two Infusions, we can allow for crystal fees that would have been just an added bonus in previous updates with one Crystal Infusion.” —Zeken
SPECTRAL SMITE
- Crystal rate damage has gone up from 0% to 50%
- Base healing crystal rate has gone up from 0% to 35%
FROM HELL’S HEART
- Crystal rate damage has gone up from 50% to 100%
ARDAN
“With Lyra bringing in fun new technology, we will now be able to use the range of abilities to stop the movement of enemies. This change will help Gauntlet better fulfill its objectives in battles.” —SurpriseBirthday
- Basic attack damage reduced from 80-154 to 80-141
GAUNTLET
- Charge abilities are now stopped at the wall, instead of passing through it.
- Reduced stun duration from 1.2 to 1.0 the 2nd
- Crystal rate damage has gone up from 250% to 350%
BLACKFEATHER
“Fixed an annoying bug that will help players build builds to take on Blackfeather, we’ve also reduced its late-game power in exchange for more consistency early on.” —Zeken
FEINT OF HEART
- Execution damage changed from 12-15-18-21-24% + 18% WP to 15-16-17-18-20% + 20% WP
ROSE OFFENSIVE
- Fixed a bug where this skill would only deal weapon damage, even with crystal items.
CATHERINE
“Catherine is the perfect choice in many situations, but we wanted her to continue to pursue relentlessly rather than running out of energy.” —Zeken
MERCILESS PURSUIT
- Reduced energy cost from 40-50-60-70-100 to 40-50-60-70-80
STORMGUARD
- Damage per second has increased from 35-45-55-65-90 to 40-55-70-85-100
BLAST TREMOR
- damage rose from 370-495-620 to 375-500-625
SAW
“In Patch 1.19, we changed the animations of the SAW so that it moves more smoothly when using Spin Up. Basically, he continues to face his target when using stutter stepping, instead of turning backwards and forwards very fast, it just got a lot better. Although it confuses people a bit at first, it's just a visual change, nothing has changed in SAW. Players will just have to mentally get used to the new animation.” —AWAL
ANIMATIONS
- SAW's movement during Spin Up is more fluid. It looks different when stutter stepping.
- Nothing about the SAW stepping stutter has changed.
BUG FIX
- Pinging a drive will not keep track of it if you don't have a view of it.
- Taka's Mortal Wounds will not stack with other Mortal Wounds.
- Strategic signals will not appear to viewers.
- Skaarf does not silence itself when channeling Dragon Breath
- Skaarf does not gain accidental armor and shield during Dragon Breath
- Various performance improvements
The summer season is full of new content. Don't waste time and explore the new progression system, new hero, exclusive Summer Party skins and much more. And the most important, remember to open your special Summer Chest every day in the SEASON tab on your profile. The loot is waiting for you!
SOURCE: http://www.vainglorygame.com/