Will you side with the good or the bad?
The Lord of the Rings: Rise to War not only does it present a faithful Middle-earth version of the insanely popular fantasy franchise, it also brings all the fan-favorite characters to life in an immersive mobile strategy game. The impressive precision of the elements of Tolkien's creation also shines through in the different Factions that players can choose from when starting the game, which will depend on the style of play and the tactical advantages for each group.
Your faction will determine your position on the map, your starting commander, as well as the troops and unit buffs your army will have as you progress through the game. More than choosing the faction that looks the coolest to you, here are some of the factors to consider when choosing your side.
The factions on the side of good
With its open plains and skilled knights, Rohan is home to one of the franchise's favorite heroines, Éowyn. The realm is known for the Rohirrim who patrol the mountains, and its capital Edoras is a constituent of King Théoden.
This faction's special ability is "Forth Eorlingas", increasing your army's marching speed by 3% and giving you a quick edge in battle. Players who choose this Faction can also use the special Marshal unit.
Gondor is Sindarin for "Land of Stone", which is also the name of this Faction's special ability. Here, players can gain an advantage when it comes to construction as it reduces construction time by 5%. The Swan Knight is this Faction's special unit.
The capital of Gondor is Minas Tirith, and its symbol is the White Tree. The multi-tiered city was actually the last line of defense for the ancient capital, Osgiliath. When Osgiliath fell, Minas Tirith became the new capital, as it was “a strong citadel … and not to be taken by a multitude of enemies (The Return of the King, Book Five, Chapter 1).”
A sister kingdom to Gondor, Arnor is also ruled by a high king in common, with Annúminas as its former capital. Eventually, the northern kingdom relocated the capital to Fornost Erain, and Annuminas is now abandoned.
Arnor's special ability is "Land of Kings" - a fitting name, as his special unit is the "Ranger of the North". The Faction's special ability lowers building costs by 5%, giving players a welcome boost when fortifying their settlements.
The realm of the Elves is located in three regions on either side of the Misty Mountains. Caras Galadhon is its capital, nestled in the Mallorn trees of the forest of Lórien. Galadriel and Celeborn rule the Galadhrim here, protected by Galadriel's magic from her Ring of Power.
Players who choose this Faction can take advantage of the Elven Wisdom skill, which provides commanders with a useful 5% EXP gain. The special unit is the Marchwarden and is an exciting choice for players who prefer elven armies.
Another elven territory, Lindon is home to the High Elves. Its capital is the port city of “The Gray Havens”, giving the Elves access by boat to the Undying Lands. It is where Bilbo and Frodo sailed from at the end of their story.
This Faction's special ability is called Praised Land, which increases the yield of harvesting wood and grain by 10%. The special unit type is the “Ñoldor Longshot”.
Players have many options for Men and Orcs, but Erebor is the only faction that allows them to use Dwarves. Erebor is the home of dwarven workers in the subterranean territories of the Lonely Mountain near the Iron Hills. It is here that the dragon Smaug once laid siege to the kingdom.
This faction's special ability is called “Sons of Durin”, it decreases the recruit time by 5% and gives players the Iron Warrior as a special unit type.
the evil factions
As Sauron's increasingly popular domain, Mordor offers a strategic geographic advantage to players as it is surrounded by Ephel Dúath and Ered Lithui. The fire of Mount Doom is responsible for forging the One Ring, and its capital is Barad-dûr. “Then at last his gaze was held: wall upon wall, battlement upon battlement, black, immeasurably strong, mountain of iron, gate of steel, tower of adamantium, he saw: Barad-dûr, Keep of Sauron. All hope left him (The Fellowship of the Ring, Book 2, Chapter 10). ”
If you're looking for the ultimate big villain faction, Mordor is the way to go. The Land of Darkness special ability provides a nice 5% boost when it comes to resource production, along with a special Ravager unit.
Saruman rules the impenetrable tower of Orthanc in Isengard, which is also its capital. Orthanc was built by the Dúnedain during the Second Age and is under the mage's protection. This faction offers players the use of the strongest Uruk-hai orcs, as well as the Iron Ring special skill that lowers recruitment costs by 10%. The faction's special unit is the Snaga Thrak.
With its capital, Kineland, Rhûn offers players access to the eastern tribes of the eastern deserts and the shores of the Sea of Rhûn. A hidden gem, this Faction provides a 10% increase in damage dealt to non-player armies with its Eastern Traveler special ability. Players can also use the special unit type “War Chariot”.
Ringwraiths, anyone? Sindarin for "House of Iron", Angmar is ruled by the Witch-king of Angmar and was founded in the Third Age. Its capital is Carn Dûm and it was made to cripple the kingdoms of the Northmen. This Faction's Steel Home special ability increases siege damage by 5% and gives players a chance to use the Fallen special unit.
If you're eager to get your hands on The Lord of the Rings: Rise to War and try the game out, you can try it out on the App Store, Google Play Store, or Galaxy Store today. It is a free game with in-app purchases.