It seems that the launch of Stadia, Google's cloud gaming platform, is suffering from a massive lack of resources. Many "features" are absent, and the service is already six days "on the air" in the United States.
Announced in March, Google constantly updated the platform's feature list. However, several Reddit users have shown that, in reality, a lot of what Google said the service would have, is not present. Among the announced features, we don't have it yet.
Family Sharing: account sharing.
Buddy pass: They said it would be possible to invite a friend to play online for free. Not yet available.
Achievements: Many users are not seeing achievements.
Chromecast Ultra Compatibility: It is not yet possible to use the service with Google's own hardware.
4K HDR support: Still not able to play games in 4K, HDR with 5.1 surround audio.
Stadia Controller: Despite being pre-ordered, some users did not receive Stadia Controller on the promised date, November 19th. To this, the Stadia team responded by saying that “moving atoms is a little more complicated and less predictable than moving bits.”
Reddit's biggest reveal today seems to be that Google is handling the launch of Stadia the same way it treats its other products. The official Stadia account on Reddit revealed:
Our approach to releasing features on Stadia is similar to how we run Google Search, YouTube, and other Google services: gradual rollout and continuous improvement, based on your feedback. We always start by preaching the main user journey and then we release extra features. YouTube started with “watch the video”. For Stadia, it's "Play the game on your bigger screen".