Mobile games are of such quality that they allow you to “adventure” on other platforms. We can already find many of them on Steam, but the most recent home of Android and iOS games is the Nintendo Switch.
They can go unnoticed by those who are not very familiar with smartphone games, but those who understand just need to browse the eShop for a few minutes to find several of them. The “bad” part, in the eyes of some, is that free-to-play titles are now paid. The best part? They are paid.
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– On Switch, mobile games leave the “limiters” aside
Getting paid means avoiding any “freemium” elements like timers, power systems, in-house purchases, advertisements and so on. And that's not exactly a criticism of the model: they need to be monetized, and we know how difficult this is on iOS and Android. But the console universe is totally different, which requires adaptations. And that's what we're going to talk about in this article: mobile games that managed to make this transition in an interesting way to Switch.
A great example is Gear.Club.Unlimited (Android e iOS), a popular racing game that strikes a balance between realism and arcade. The mobile edition brings, among other limitations that I mentioned earlier, a wear system in which the car loses performance with each race. Repairs take time to complete. All of this has been removed entirely on the Switch. What's surprising, however, is the price: $45 on the American store.
On the other hand, Rayark, one of my favorite producers in the mobile world, decided to release 3 of its hits: the musicals Deemo (Android e iOS) e Voez (Android and iOS) e o hit Implosion (Android e iOS) . Voez is a very interesting case: on iOS and Android it is a free game to download, and you must buy (with real money) keys to enable the songs. Not to mention that there is a requirement to be connected to the internet. Not only does this not exist on the Switch, but the game is also much cheaper. The final “tchan” comes in the controls option: touch screen or joycons. I think it's a matter of time until Cytus 2 (Android e iOS) also be released.
Another very popular game is Oceanhorn: Monster of Uncharted Seas (Android e iOS). The “Zelda mobile” as it is known around received ports for all current consoles, but achieved real success on Switch. According to the developer itself, this version sold more than the PlayStation 4 and Xbox One combined. Perhaps the fame of the resemblance to the classic Nintendo series gave it a little boost, but this was a great achievement since the Switch had been on the market for less time, and with a smaller installed base.
This article was focused on mobile games, but the “indie industry” in general has found huge success on the Switch. The great sales of the console are not only contributing to this happening, but also to further enrich the ecosystem with new titles. The list of releases only grows every day. Therefore, the next article will deal precisely with the world of independent developers and their incredible projects. Until then!